I was recently speaking with a professor about what I wanted to do with a PhD in Arts and Technology. The program I’m in seems to be mostly self directed and so I’ve been trying to figure out how to go about it. The main specialty of the program is video game design.
After being drilled about whether I wanted to start a company or work for a company and what games I’ve played (not many), I tried to explain that I’m most interested in educational simulators.
I’d like to take NLP modeling to the next level.
While you can learn a new skill with modeling, you have to practice that skill to get really good at it. We already have simulators for pilots and health care professionals. We’re starting to get simulators for other skills too such as leadership. More graduate schools are adopting simulators especially for MBAs.
Another professor was introduced to our conversation and told that I was interested in “educational games that don’t suck.”
That description for simulators suggests to me that this professor isn’t as interested in them as she probably is in games for pure entertainment.
A couple of days later, a light went on for me. I realized it wasn’t “educational games that don’t suck” that I was interested in. Rather, I’m interested in education that doesn’t suck.
We’re trending toward interaction and engagement which is more naturally how we learn. The current model of lecturing and testing isn’t nearly as effective though it makes for a straightforward business model.
It’s my plan to help the trend of bringing education more in line with learning.